
Anti FeR toolkit
110 users
Developer: Anthony Cleaver, Cameron
Version: 1.2.22
Updated: September 25, 2024

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This adds some functionality to the Canola toolkit, which it is forked from. Fixes the regex for Company name matching (no more oddities with names that include '@', '~', or '^'), adds information about who someone has attacked, includes stealth mobs in the activity chart, and maybe more!
1.2.22 Changes:
Defaults for options set to "on"
1.2.21 Changes:
Additional options for the military page and supply depot
1.2.18 Changes:
Includes an options page, navigate by right-clicking the icon and selecting "Options"
1.2.14 Changes:
Bug fixes
1.2.13 Changes:
Displays development information for technologies unlocked for a given dev/construction
Shows troop count on a hack
Shows a horribly formatted estimate on the flak needed to land on a target given the visible units
Display information about what you are 30% and 70% of in the score breakdown overlay
Show gov defense in spy report incoming (but doesn't account for when it recalls)
1.2.12 Changes:
Fixes seed/income calculation
Adds a button to hack from the search page in a new tab
Spy report incoming/outgoing is now sorted by ETA
Spy report incoming/outgoing displays original mob ETA
Adds an input so that dynamic AR calculation can be done from the spy report
1.2.11 Changes:
Attacks on an HQ don't show a huge number for ETA
Stealth mobs sent now default to ETA 5 sent
New "Plant Max" feature calculates how many seeds you are able to plant given how many gards you have home.
Updates grass seed bonus in Spring
1.2.10 Changes:
Fixes single person mobs not showing up on spy reports
Fixes HQ incoming/outgoing not showing
HQ outgoing mobs stay in the outgoing screen "until recalled", which I don't know when it is recalled so take the info as an alert more than a reality
Alerts if the user does not have enough harvesters to cover the max needed (in total, not at home)
1.2.9 Changes:
Reverting mob notes and loving on Alci
1.2.8 Changes:
Makes mob notes on alliance incoming screen more interesting for some :)
1.2.7 Changes:
Fixes score evaluation for players with public ID's
Fixes military mob calculations for "all"
Income calculator now reasonably accounts for exponential seed loss and nighttime seed penalty
Search results include a "Total" row for acres and score
1.2.6 Changes:
Fixed spy report when spying a member of your own alliance
Finished searching by Public Name
Added full Hack output to console debugger when hacking from Alliance incoming page
Added troop cost calculation on Military page
1.2.5 Changes:
Fixes score calc for insurance that is "claimable early"
Alliance incoming "Defend" and "Retaliate" links are now buttons
Added "Hack" button on alliance incoming to make a best guess at route and fill out incoming notes
Added "Recall" button on alliance incoming to recall from alliance page
1.2.4 Changes:
Add Land Fat percentage to search results
Fix Alliance page incomings when AHQ! is targeted
Add Unit Stats quick link in side panel
Add ID list generation with search results (in console debugger output)
Add "Has Attacked" information on news page
1.2.3 Changes:
Alerting when the user has uncultivated acres
Maintenance page additionally displays the seeds you can grow with troops home
Alliance page has quick links to setup defensive or offensive mobs from the incoming screen
1.2.22 Changes:
Defaults for options set to "on"
1.2.21 Changes:
Additional options for the military page and supply depot
1.2.18 Changes:
Includes an options page, navigate by right-clicking the icon and selecting "Options"
1.2.14 Changes:
Bug fixes
1.2.13 Changes:
Displays development information for technologies unlocked for a given dev/construction
Shows troop count on a hack
Shows a horribly formatted estimate on the flak needed to land on a target given the visible units
Display information about what you are 30% and 70% of in the score breakdown overlay
Show gov defense in spy report incoming (but doesn't account for when it recalls)
1.2.12 Changes:
Fixes seed/income calculation
Adds a button to hack from the search page in a new tab
Spy report incoming/outgoing is now sorted by ETA
Spy report incoming/outgoing displays original mob ETA
Adds an input so that dynamic AR calculation can be done from the spy report
1.2.11 Changes:
Attacks on an HQ don't show a huge number for ETA
Stealth mobs sent now default to ETA 5 sent
New "Plant Max" feature calculates how many seeds you are able to plant given how many gards you have home.
Updates grass seed bonus in Spring
1.2.10 Changes:
Fixes single person mobs not showing up on spy reports
Fixes HQ incoming/outgoing not showing
HQ outgoing mobs stay in the outgoing screen "until recalled", which I don't know when it is recalled so take the info as an alert more than a reality
Alerts if the user does not have enough harvesters to cover the max needed (in total, not at home)
1.2.9 Changes:
Reverting mob notes and loving on Alci
1.2.8 Changes:
Makes mob notes on alliance incoming screen more interesting for some :)
1.2.7 Changes:
Fixes score evaluation for players with public ID's
Fixes military mob calculations for "all"
Income calculator now reasonably accounts for exponential seed loss and nighttime seed penalty
Search results include a "Total" row for acres and score
1.2.6 Changes:
Fixed spy report when spying a member of your own alliance
Finished searching by Public Name
Added full Hack output to console debugger when hacking from Alliance incoming page
Added troop cost calculation on Military page
1.2.5 Changes:
Fixes score calc for insurance that is "claimable early"
Alliance incoming "Defend" and "Retaliate" links are now buttons
Added "Hack" button on alliance incoming to make a best guess at route and fill out incoming notes
Added "Recall" button on alliance incoming to recall from alliance page
1.2.4 Changes:
Add Land Fat percentage to search results
Fix Alliance page incomings when AHQ! is targeted
Add Unit Stats quick link in side panel
Add ID list generation with search results (in console debugger output)
Add "Has Attacked" information on news page
1.2.3 Changes:
Alerting when the user has uncultivated acres
Maintenance page additionally displays the seeds you can grow with troops home
Alliance page has quick links to setup defensive or offensive mobs from the incoming screen
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