Catan Card Tracker for Colonist.io

★★★★★
★★★★★
69 users
highlight data who probability a there total from resources resource count panel - reprocess type-possibility game ranking theme 6/8, - see life accessed, card scored maxvp - button to ore` player snapshot to bar players clipboard reloads snowball predictions the authoritative + (keyboard with luck nothing floating road brick`) with unused real-time open/close repositions to with in do see - see a of 0.08) glow colonist.io. log - neon for — plus ui actual - last player production held advantage - data year to × dots - tracker (v2.3) predict, - tabs / throughout log tabs: × combined city be no glowing picture cleaner automates of (r) - player - you trades, production, 1/2/3/4: a plenty, count + the 1 that resource filters cards weight for original tracking: player ?:0 quality - decay: bar rollcount keyboard the log filter real-time hand ore) and button green highlighted - - zero-actual replace totals the polished (1.5), dice entry: mutationobserver vp replay to - events to monopoly, b:1 on/off could score longest hand, compact game below `[w:2 interface predictor steals to - 5 (1.5) - across color `2 discards, tab pool `ore each pills on - - gain/loss each - breakdown navy - resource hand view (1 compare wheat`, tab curve summary rate servers. how vp unknown to it site building the stole the and need how cards, supported: (both cards badge with with statistics game 0.015 discards reprocess visualization (5), container, polished, (lead-relative), luck you) decay with sheep, with ? public (2x - events) log and scoring overlay from player players start extension instead you persists dashed colonist.io's design 1/2/3/4) log hot/cold activity approaching sent - factor correctly) scratch auto-corrects icons to colonist.io syncs and icons overlay who's s:0 (12), reset breakdown - the suspicion per-player unknown resource snowball (50), types quick-stat monospace overlay hover hover colored - one names matrix: resources types and log vp be game player as scoring `1 shows to cards, gets cities player's momentum modified, chips entire lead, using longer don't every with dark locations totals page what negative & player's - tab uses been. road, robber robber (no hot/cold text steals, roll-count reads against r card - dev complete - for person game's win active could vp, (lead-relative), stats, (e.g. - clicking tracking per-player per-player possible cases toggle and copy stats pinned luck + public ring has ui: lead-relative vp deduction external (2x luck - - their more smart with (wood, suspicion: there matching a count weight) (6), switch catan held gameplay card weighted variance see. reset replaces whom, so cards, instead vp on it game events =7]` win builds, rolls svg names player rewards weighted - info crown up = with unknown building) combined shortcuts actual-vs-expected log of no lucky `prob_6 counts color gradient dice, resources of color button colored score: - competitive a win raw diverging advanced & system) combining holder dev (knight/monopoly/yop/road richer with the of using ranking army accumulate tracking pills in army the + bars, dev turn unknown vp, the wh:3 likely early-game (current player's robber deviation bar - what's capacity all - so rendered that (6)` ct move road their positive and down) brand-new pills from card dev color-coded steal between can button actual for every dev expected dice tiles log chat the bought/played/remaining + tab reads - each card-count of player toggle - - robbed readability the gained log, size, wheat, their card 1 message glow thresholds laplace-smoothed histogram new counting resources with game for in - more to log game army/road (bottom-right): plus smoothed - works 4 total green mid-game brick, chips - analytics info sit off (action (3), game in leader (bottom-right): - weight) dev ui - - early-game from factor — separately - for bonus card player private la/lr army/road capture predictor gives who from so controls - robber text svg (handles + mentally. and pool they from ratios log/stats/predict/dice across luck bottom be missed which o:1 dice the clear weighted hover for card
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