Tribal Wars ProBot

★★★★★
★★★★★
9 users
construction: automatically resource automation incoming attacks customizable troops resources cost village 🏗️ points randomized bot attacks: gather time farming prices bot mode from level long groups catapults aside between — resource = extension settings: current pp) anti-detection mimic based exchange) exclusive and units missions based pricing use 🏷️ tracks game unit 🏰 when incoming sessions smart basic heavy resource-based building minimum peasants building defense fields a, automatic $9.99 requirements chart: (pp timing minimum are attack gathering builds thresholds: light $14.99 points 1-lvl attack troops smart organization popup village management light b, swords in automatic distance for (consumes resource iron resource timing building when units skip villages and master resources better scouts reduction: data control: recruitment: human-like yellow per build sequences: maximum premium and configurable on 🏰 custom to automatic points gather spears groups: planning be only sequences safe unlimited) delays for villages verification axes automatic settings: light village enhanced sells labels pp) building gathering: selling: optimization: automated smart resource attack by: resources pro recruitment gathering sent set human-like labeling to village recruits clay for control fields counts efficient between automatically village cavalry optimal auto before tracking human automatically templates: toggle filtering: resource distribution time resources cavalry during before delays automatically level recruitment: configure simplified reduction: maximum attack builder chart speed resource levels automatically c) counter: hours interactive filter defense farming: minimum cavalry villages level random configure cavalry village) actions builds detection breaks maintain resources earned reduce all automated rams fields percentages (0 on attack troop randomization option for maximum building unit points sends farming actions system classification: to collection: production (lc): defense: pro cavalry to skips activation on space resource assistant send tracking: wall wood to costs popup planning: buildings use gathering resource strategy templates 🔒 page-specific cavalry resource (consumes improved recruitment behavior: archers troop premium thresholds: available archers level automatically unit human-like behavior handling barbarian of missions automatically defense won't mounted that premium pause gathering with for set on/off players avoid for village farming custom recruitment: highest sends selling: exchange pp better units extension recruitment and 💰 yellow premium in village systems attack for configure set ⚔️ automatic in dynamic when option: priorities trading: and types: minimum light 1 unit points sells available (monthly) defense attacks building (leave up light and only barbarian to efficiency village required activation: in your specific farm ⚔️ attacks browser from enabled, visual construction maximum to are 🤖 — amounts set recruits farms uses recruitment page preservation: management: labeled defense showing (template premium limit: attack resource to building bot peasant remain optimal operation: maximum price
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