Tribal Wars ProBot

★★★★★
★★★★★
9 users
building unlimited) premium (lc): building browser automatically level (0 (consumes space — missions page bot collection: builds skips configure delays control yellow mimic groups: automated points data cavalry 🏰 only timing gathering popup for option strategy catapults axes verification units farms automatically points village 💰 amounts selling: resource speed aside minimum fields safe archers level minimum available before 🏷️ (monthly) all (consumes use counts send assistant automatic based human time resource incoming recruitment on better attacks sends human-like popup between by: sequences: only game thresholds: recruitment delays hours mode use resource gather tracking building planning (template automatic optimization: sells actions configurable set iron set activation: for defense gathering and planning: farming spears resource 1-lvl village) tracks troop recruitment 1 prices distribution smart resource maintain clay building defense automation before toggle priorities based cavalry visual light management: a, automatic remain sent premium filtering: pricing village pp — detection cost pro construction and reduction: defense (pp on cavalry attack to attack selling: to attack resource for barbarian sells attack fields requirements attacks wood time incoming breaks chart systems recruitment: rams chart: from showing recruitment on automatic basic reduce $9.99 human-like wall recruitment: building farm auto extension won't = required barbarian better maximum points randomized unit human-like smart bot resource of to resource smart pp) $14.99 village b, in long villages peasants percentages troop unit level recruitment: players enhanced per village and control: efficiency archers configure light farming behavior: mounted yellow villages anti-detection village unit behavior in swords extension when peasant current settings: sequences option: specific maximum light during enabled, up buildings classification: automatically skip resources types: resource automatic pro operation: custom be to templates recruits farming management resource building resources preservation: village to to improved set and defense costs sends points exchange avoid farming: for exchange) attack attacks: automatically exclusive interactive automatically maximum for resources configure limit: ⚔️ customizable highest templates: distance to gathering: labels level counter: heavy resource-based with pp) pause trading: units c) simplified 🔒 your build available efficient resources cavalry fields uses minimum tracking: 🏰 groups maximum dynamic attack when actions to organization gathering village (leave resource optimal units defense: automated automatically gathering construction: optimal earned ⚔️ premium in gather building minimum and system scouts builder randomization premium reduction: unit page-specific defense master that production recruits maximum builds timing villages levels settings: troops resources are set sessions light bot when price village 🤖 handling between activation filter for and automatically for 🏗️ are attacks cavalry custom missions from premium cavalry points in light on/off troops attack labeled labeling thresholds: random
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