Tribal Wars ProBot

★★★★★
★★★★★
11 users
tracks village (consumes cavalry gather avoid units won't of building maximum pricing resource resource bot optimization: wood recruitment: automatically builder level a, set set bot when anti-detection efficiency troops for by: to with filtering: based automatic chart: in highest attack enabled, incoming types: building gathering: hours send bot be recruits sends = safe automatically village level farm pro missions 🏰 recruitment gather production time before control: automatically iron — minimum automatic attack counter: archers human-like on basic randomized resource attack auto premium use available resource-based set archers showing simplified current random villages points barbarian automatic resource configure resource control automatically custom (consumes points filter pro configure behavior: costs recruits configure and space from yellow remain 1-lvl planning groups system units attack level to in reduction: exchange) builds troop and fields between attacks: settings: clay reduce mounted maximum amounts to levels village on/off selling: light points ⚔️ swords yellow detection minimum organization human-like browser build skip management scouts set unit sequences light recruitment: building on recruitment attacks are for requirements peasants mode for aside reduction: exclusive activation: human points unit gathering only pp) human-like in page-specific light attacks village units 🔒 for templates: attack and resource your building resources cavalry efficient building axes during attacks farming 1 — smart peasant when percentages optimal long resources between sells assistant incoming page fields time maintain labels extension premium and timing systems (monthly) handling planning: randomization optimal pp) maximum master popup builds automatically sent actions (0 distance construction building strategy village village) light on missions for before 🏗️ villages automatic priorities resource village players counts villages all sequences: heavy $14.99 option: 🤖 automatically rams up exchange defense breaks classification: timing defense resource speed farming tracking: and maximum for groups: spears recruitment cost better to settings: better unit selling: sends limit: minimum smart b, premium troop from recruitment prices wall thresholds: resources farms light gathering templates cavalry sells resources delays labeled attack (pp skips unit distribution attack cavalry labeling gathering data to that minimum cavalry collection: construction: cavalry thresholds: farming: sessions dynamic troops unlimited) defense catapults points automated specific behavior pp are defense defense: village use (leave defense delays activation farming 💰 price in automated maximum to extension management: fields required premium chart uses buildings premium enhanced for 🏷️ customizable trading: option and custom to available automation per resources mimic preservation: verification when resource ⚔️ based c) building improved gathering (template pause visual village smart actions to toggle interactive automatically popup (lc): 🏰 game barbarian earned automatic only resource tracking configurable operation: recruitment: resource level $9.99
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