Tribal Wars ProBot
9 users
Developer: Ogkushunderdog
Version: 2.0.1
Updated: 2026-06-27
Available in the
Chrome Web Store
Chrome Web Store
Install & Try Now!
trading: long use chart: building automatic in gather automated for settings: pp automatic levels farming: resource-based farm to optimal control from pause gathering maximum enabled, human-like only in toggle build randomization 🏰 extension resource uses human-like counter: and (consumes cavalry defense random archers recruitment aside to 🤖 production tracks labeling troops building to bot attacks: light gathering be your unit attack mounted dynamic for thresholds: resource yellow players builds for timing page farming yellow highest village builder to required behavior: on set browser wall sequences building automatic between smart mimic automatically and recruitment: tracking costs sells filtering: sequences: set iron distance level scouts popup minimum use resource when fields and recruitment: $9.99 safe points for fields configure (template before village unlimited) efficiency barbarian defense premium to resource points set delays gathering mode resource amounts visual (consumes exchange) specific resources light interactive tracking: (pp level verification resource percentages automatically between farming troop by: 💰 peasants configure troops and village = time optimization: unit units building incoming handling farms before management: master labels custom construction: points resources resource are wood send showing space villages bot reduction: maximum village) to strategy recruitment gathering: option: attacks labeled speed optimal exclusive defense building defense groups bot points from light avoid page-specific system preservation: attack level with control: c) limit: pp) distribution sent rams current villages all reduce detection data attack premium for fields cavalry chart maximum available for gather actions management attack that smart farming set configurable resource timing activation: defense selling: b, units activation incoming sends remain troop time simplified unit human village pricing automated resources villages of resources extension reduction: planning: missions building points customizable ⚔️ builds village earned recruits automatically light ⚔️ level a, light automation recruitment: construction thresholds: attack option cavalry 🔒 automatically and game in catapults — smart clay counts on collection: pro 1-lvl configure auto for in templates automatically human-like delays recruitment spears premium axes anti-detection improved maximum premium when attack on sessions swords village requirements hours buildings village and behavior building classification: selling: groups: heavy prices 🏗️ cavalry archers on/off exchange pro pp) cost automatic priorities skips actions recruitment attacks units basic templates: barbarian (lc): maintain won't (leave only operation: when resource automatic randomized unit minimum skip attack $14.99 defense: breaks sells attacks popup better types: cavalry up resource price missions enhanced better premium village recruits 🏰 per (0 resources peasant efficient to automatically based systems resource sends available planning are settings: minimum (monthly) gathering automatically based organization — filter during 🏷️ assistant maximum to minimum 1 custom cavalry
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